Each playing in our group, is under the care of ANIMATOR - a person who watches over the rules of the game and the liquidity of security. It helps to spice up play and is always there for you!
Each game lasts from 3 to 15 minutes, so the scenario when we realize a lot of fun.
Opponent capture the flag
CLASSICS. This is the first and certainly the most popular forest game scenario. The vast majority of forest games (scenarios) is a modification and development of this particular game. In the game involving two teams (any number of players, but the more the better). Each team has its own flag (base). All participants must begin the game at the same time (for an appointment earlier mark) in their databases. Players hit end game and come off the ground fighting. If you hit a player carrying the flag, he must leave her in a place where it was eliminated (in a conspicuous place, not a meter below the ground). A player eliminated, or "killed", there is no voting rights - can not suggest, nor reveal enemy positions in words or gestures. The winner is the team that wins the opponent's flag and denounce it to your base.
The standard game of capture the flag of the opponent (see above), but the participants have at their disposal 21 balls each in the game. This is a great way to combine markers in a single game with simple tech. Semi would not have been so overwhelming advantage over the confusion. The standard rules of the game in a capture the flag should only throw that players can not przkazywać the balls (to share) and a player who shoots all of his balls the game ends. Limit 21 balls, you can of course replace the 50, 150, 200, or whatever your heart desires. However, the more balls we have available the more the game will zatracała its meaning.
Few teams in a limited area, the killing game. The game is played a few (about 4-6) five-team. The game is about scoring points. Points awarded for eliminating players from opposing teams. Time-45 about 30 min. To facilitate the counting of points each team can play in the company of a judge and the use of different color balls (in practice difficult to do). The rules are similar to the other games: the game begins after the starting signal, hit -> out; ban communicate when you hit. No reward points for members of the team who persevered to the end. The team with the most points.
Good practice how to defend or attack positions flagship or simply "banging no foreplay (read - shooting without podchodów)". The two teams: the attacker and the defender. The defender chooses the area where you will be and the means to defend it (do not go beyond defenders selected area). Time, depending on the number of players, the type and size of the area. The attacker wins the winning flag (I just take), the defenders of stopping the attack.
The Hunt for Red October
One for all and all for one. In the game, participants: the hare and hunters. If someone will take longer to be hunted is certainly not without (at least apparent) equal opportunities. Therefore bunny gets a good półautomacik with unlimited balls (how many lifts) + shield (such as tin lid on trash). The rest of the players, "hunter" has a limit of 20 balls. Win: from the point of view of the victim - an experience from the point of view of the perpetrators - kill them. Rules similar to those in other games + hunter who run out of balls out of the game and hit the shields are not counted. Fun recommended at the end of the day when the player is not much balls.
Few number of teams. Each must be recorded at the control points, the problem is that in the same. A few five person teams. Checkpoints (as much as teams) well marked and scattered on the field. For each control point is a pen (each in a different color). Players have fixed (permanently - do not detach) to the wrist, sweatshirts or giwery cards which record the presence pens at checkpoints. The game is scored 1 point. For each color on a piece of the player 5 points. If all cards are signed with the team for at least two colors (two control points), 5 pts. for each subsequent (more than two) color on a piece of the whole team, 2 points. for each complete (all colors) dance card of each player.
Good summary of the day. A game in which there is neither winning nor vanquished. A few (or several) triple teams. Each "troika" of each game, which is a bit like "elimination". Removed down to the checkpoint. When a checkpoint quorum (three players), there is a new team and included in the game. Thus, for approximately 30 min.
A very interesting alternative to the usual punching opponents. In the game involving two teams. The task of each team is to take into captivity four prisoners and bring them to your base. Prisoner is a person who is hit in the hands or feet. Hit the body or head is treated as elimination. Statute prisoner be well defined. A player who is a prisoner must sit on the ground and keep one hand behind your head. He can not move or shoot. If it touches the attacker has to follow him to the enemy base. A player must be escorted her hand on my head to be distinguished from the person escorting him. A prisoner may be freed in two ways: by eliminating escorts and touched by your player or by reflecting it from the opponent (also touched by his players). The game ends when one team seize four prisoners and escorted to their base.
The rescue operation
A simple game of reflection hostage. Two teams. One evil (terrorists) grabs a hostage, the other good (anti-terrorists) reflects a hostage (not tkniętego). The game for about 10 minutes. If a team does not manage to rescue poor reflections (wynudzi horribly) is lost. Collateral can not move until it is touched by "his" player. Until then, do not the terrorists shoot the hostage. If the hostage is rescued untouched return to their base.
Protecting the President
Scenario as old as the world (well, maybe like paintball). One person needs to give up and put down the gun (the president). The other players are divided into guards and terrorists. Security should be more numerous. The mission is to safe guards the president through a field carrying a predetermined route (Option 1), or from a specific point to another (option 2). The mission of the terrorists - whack the president, regardless of their own losses. (Scenario and recommended Dego sent the club Stalker, Warsaw)
The game can be played in the woods or in the building. Depending on the number of players (np.6-five) of them choose one TERMINATORKA and 5 hunters, the guy gets the ball as much as he could carry, the rest of the limit of 50 balls over his head. To win TERMIS must eliminate the other players, Hunters win the TERMIS get at least 4 balls, regardless of whether it hit one or more hunters. The game launch is good for the rest of the balls after a long day of hunting. Depending on the number of players and stocks of ammunition you can choose the number of apprentices and the number of hits to eliminate TERMISIA (s) and the limit of balls.
A sniper stalking
Game useful when you want to throw to the end or residual gas balls or when everyone is already tired, and two in the mood for more! Namely, one player sits comfortably with the Gun so you can see large area (most of the forest and the best from the top). The second arms but not able to run contrary to the first. Second task is to come to an as close as possible to the shooter or a point previously chosen by the players. Players practicing unarmed ability to use off-road obstacles, and sniper its accuracy.